THE ULTIMATE PLAYER’S GUIDE TO MINECRAFT ®
PLAYSTATION EDITION ™
800 East 96th Street, Indianapolis, Indiana 46240 USA
The Ultimate Player’s Guide to Minecraft: PlayStation Edition
The Ultimate Player’s Guide to Minecraft: PlayStation Edition
Copyright © 2015 by Que Publishing
All rights reserved. No part of this book shall be reproduced, stored in a retrieval system, or transmitted by any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission from the publisher. No patent liability is assumed with respect to the use of the information contained herein. Although every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from the use of the information contained herein.
ISBN-13: 978-0-7897-5358-8 ISBN-10: 0-7897-5358-8
Library of Congress Control Number: 2014956781
Rick Kughen Technical Editor and Contributor
First Printing January 2015 Project Editor
Trademarks All terms mentioned in this book that are known to be trademarks or service marks have been appropriately capitalized. Que Publishing cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark or service mark. Minecraft is a trademark of Mojang Synergies / Notch Development AB. PlayStation is a registered trademark of Sony Computer Entertainment. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB or Sony Computer Entertainment.
Warning and Disclaimer
Seth Kerney Copy Editor
Megan Wade-Taxter Indexer
Tim Wright Proofreader
The Word Smithery LLC
Every effort has been made to make this book as complete and as accurate as possible, but no warranty or fitness is implied. The information provided is on an “as is” basis. The author and the publisher shall have neither liability nor responsibility to any person or entity with respect to any loss or damages arising from the information contained in this book.
For information about buying this title in bulk quantities, or for special sales opportunities (which may include electronic versions; custom cover designs; and content particular to your business, training goals, marketing focus, or branding interests), please contact our corporate sales department at [email protected]
pearsoned.com or (800) 382-3419. For government sales inquiries, please contact [email protected]
For questions about sales outside the U.S., please contact [email protected]
U.S. Corporate and Government Sales 1-800-382-3419 [email protected]
For sales outside of the U.S., please contact International Sales [email protected]
Kristen Watterson Book Designer
Contents at a Glance Introduction
First-Night Survival 23
Gathering Resources 43
Farming and Taming Mobs 127
Creative Construction 137
Redstone, Rails, and More 159
CHAPTER 10 Enchanting, Anvils, and Brewing CHAPTER 11 Villages and Other Structures
CHAPTER 12 Playing Through: The Nether and The End
The Ultimate Player’s Guide to Minecraft: PlayStation Edition
Table of Contents Introduction 1 What’s In This Book
How to Use This Book
Starting a New Game More Options
Single-Player Game Modes
Hosting and Controlling Multiplayer Games Understanding World Seeds Controls
The Bottom Line Chapter 2
Surviving and Thriving
Heading for the Trees
Using Your Inventory
Building a Crafting Table
Let’s Build Some Tools
Creating a Shelter
The Furnace Is Your Friend Let There Be Light
Slumbering with Lumber The Bottom Line Chapter 3
Gathering Resources Introducing the HUD
Avoiding Getting Lost
Improving Your Tools
Chests: Safely Stashing Your Stuff Avoiding Monsters Hunger Management
Table of Contents
Your Mission: Food, Resources, and Reconnaissance Food on the Run
Finding a Building Site
A Resourceful Guide to the Creative Mode Inventory The Bottom Line Chapter 4
Dig Deep, My Friend
The Mining Layer Cake Guide
Lava Lakes and Other Pitfalls
Descending to Layer 11
The 2×1 Ladder Descent The Straight Staircase
The Spiral Staircase 74 Layouts for Fast, Efficient Mining Staying Safe While You Mine The Bottom Line Chapter 5
Introducing the Menagerie Spiders
Skeletons 85 Cave Spiders
Spider Jockeys 87 Creepers Slimes
Weapons and Armor Swordcraft
Combat School Zombies
Bows and Arrows
The Ultimate Player’s Guide to Minecraft: PlayStation Edition
Color Coordinate Your Leather
The Bottom Line
Choosing a Crop 103 Finding Seeds in Elysium 106 Establishing a Wheat Farm 108 Automated Farms
Creating a Piston Harvester Sticky Piston Harvesting
Creating a Water Harvester
Harvesting Other Crops 124 The Bottom Line 125 Chapter 7
Farming and Taming Mobs
Farming and Working with Friendly Mobs Breeding Animals Riding Pigs
Fishing 133 The Bottom Line Chapter 8
Creative Construction Leaving the Cave
Unleashing Your Interior Decorator Building Underwater
Protecting Your Perimeter Becoming a Ditch Witch Mob Pitfalls
Thick as a Brick The Bottom Line Chapter 9
Redstone, Rails, and More
Seeing Red: A Beginner’s Guide
Power Sources Redstone Wiring
Table of Contents
Powered Blocks Repeaters
Automatic Doors 170 Vertical Currents 176 Advanced Circuits 177 NOT Gates, aka Inverters 177 OR Gates, or Any Input Will Do 178 AND Gates, Two True 179 Repeater Loops 180 Rail Transport 181 Have Minecart, Will Travel 181 Rolling on Rails 183 Making Tracks and Stations 184 Halfway Stations 185 The Bottom Line 186 Chapter 10 Enchanting, Anvils, and Brewing
Enchanting Wiles 187 Creating and Mining Obsidian 189 Crafting Books 192 Casting Enchantments 192 Improving Enchantment Chances with Bookshelves 194 Earning and Managing Experience 195 Sprucing Up Your Weapons 196 Enhancing Your Armor 197 Improving Your Tools 197 Hammer It Out with the Anvil 198 Brewing Potions
Brewing Up a Storm Enhancing Potions The Bottom Line
The Ultimate Player’s Guide to Minecraft: PlayStation Edition
Chapter 11 Villages and Other Structures Village Life
Emerald City: Your Ticket to Trade Other Structures
Dungeons 215 Abandoned Mineshafts Strongholds
Mapping, or There and Back Again Crafting a Clock
The Bottom Line
Chapter 12 Playing Through: The Nether and The End Alternate Dimensions
Getting to The Nether 224 Portal Magic 225 Surviving the Nether Fortress
Nether Mobs 230 The End Game 232 Finding a Stronghold 234 Defeating the Ender Dragon 237 The Bottom Line 241 Index 243
About the Author
About the Author Stephen O’Brien is an Australian-born writer and entrepreneur currently residing in Sydney after too many years in Silicon Valley. He has written more than 30 books across multiple editions with publishers such as Prentice Hall and Que, including several best-selling titles. He also founded Typefi, the world’s leading automated publishing system, and in his spare time he invented a new type of espresso machine called mypressi. He has been using Minecraft since its early betas and remains astounded at the unparalleled creativity it engenders. Stephen is also the author of The Advanced Minecraft Strategy Guide, published by Que.
The Ultimate Player’s Guide to Minecraft: PlayStation Edition
Dedication To Mika, who with every new title turns first to the dedication page, and remains ever thrilled. Here’s another my darling boy, and I hope many more to come.
Acknowledgments Thank you to everyone at Que for working so hard to get this book out on time: Rick Kughen, as always, for not just moving mountains, but also ensuring no mole-hills grew to unconscionable size. Sandra Schroeder and Seth Kerney for ensuring the wheels were well greased. And Megan Wade-Taxter, for keeping the copy on track. You are all quite the formidable team. Many thanks are also due to Alex Barry for a copious technical edit and extensive contributions. Finally, to Minecrafters everywhere who have taken to the PlayStation edition of this amazing sandbox in quite astonishing numbers.
We Want to Hear from You! As the reader of this book, you are our most important critic and commentator. We value your opinion and want to know what we’re doing right, what we could do better, what areas you’d like to see us publish in, and any other words of wisdom you’re willing to pass our way. We welcome your comments. You can email or write to let us know what you did or didn’t like about this book—as well as what we can do to make our books better. Please note that we cannot help you with technical problems related to the topic of this book. When you write, please be sure to include this book’s title and author as well as your name and email address. We will carefully review your comments and share them with the author and editors who worked on the book. Email: [email protected]
Que Publishing ATTN: Reader Feedback 800 East 96th Street Indianapolis, IN 46240 USA
Reader Services Visit our website and register this book at quepublishing.com/register for convenient access to any updates, downloads, or errata that might be available for this book.
This page intentionally left blank
Introduction When Minecraft launched as a downloadable on the PlayStation, it broke all kinds of records. For very good reason. Having already become gaming’s largest indie success on the PC and Mac, there was something, to say the least, of a pent-up demand to see it on console. We saw something similar with the release of The Ultimate Player’s Guide to Minecraft. There are numerous subtle and not-so-subtle differences between the game in its Java form on PC and Mac and the edition released for the PlayStation, and many readers clamored for more specific guidance. With that in mind, we completely overhauled the book from top to tail, producing the first PlayStation-specific Minecraft title, with in-depth tutorials and detailed information on every mob, crop, enchantment, and potion. If you’ve played through the in-game tutorial, you’ll have learned some of the game’s basic mechanics, but this book goes far beyond. From survival tips and tricks to the best places to find key resources. From redstone to railways, combat and defense, automated farming, brewing potions, casting enchantments, and a lot more besides, you’ll find yourself getting more out of Minecraft than you ever thought possible. Use this book to guide you through your own generated world, or create one with the included seed to play alongside me as we find villages and natural resources, create a crop farm, travel far to the North to gather cocoa beans, build up our armory, then go to The Nether and back again, find a stronghold, enter The End region, and defeat its formidable boss: the Ender Dragon. It’s going to be quite a journey, and one that’s perfect for all ages.
What’s In This Book Survive and thrive in Minecraft with 12 chapters of detailed step-by-step guides, tips, tricks, and strategies. Each chapter in this book focuses on a key aspect of the game, from initial survival to building an empire. Make the most of your Minecraft world today: Q
Chapter 1, “Getting Started,” walks you through the various new game settings and options including texture packs and multiplayer. You also learn how seeds control world generation, including the one used throughout this book, so you can learn Minecraft in the same environment.
Chapter 2, “First-Night Survival,” is an essential strategy guide to one of the most challenging times in Minecraft. You learn to craft essential tools, create torches, build your first mob-proof shelter, and reset your spawn point, all in less than 10 minutes of gameplay.
Chapter 3, “Gathering Resources,” teaches you everything you need to know about the heads-up display and how to fill out the skills you need to build a permanent base of operations, craft better tools, store resources, and find food to stave off hunger. I also show you how to use the built-in GPS so you can always find your way home, even after extended forays into the wilds, and I give you a complete guide to the Creative inventory.
Chapter 4, “Mining,” unlocks some of Minecraft’s deepest secrets. I show you the best tunneling plan to uncover the most resources in the shortest possible time, the essential tools required, and the layers you should dig to uncover everything from basic iron ore to diamonds.
Chapter 5, “Combat School,” gets you ready to tackle any mob, including the creeper. From sword-fighting techniques to armor, this chapter has you covered. Slice and dice your way through Minecraft. You also learn essential perimeter protection strategies for your home and how to build snow and iron golems for additional defense.
Chapter 6, “Crop Farming,” helps you become completely self-sufficient, ensuring the hunger bar stays full, constantly boosting your health. Learn to hydrate 80 blocks of farmland with a single water block and automate your harvests at the touch of a button.
Chapter 7, “Farming and Taming Mobs,” is all about Minecraft’s passive animals: the chickens, pigs, cows, and more that populate its world and provide you with instant BBQ. Learn to breed animals, tame ocelots to scare off creepers, and get a wolf pack on your side.
Chapter 8, “Creative Construction,” helps you unleash your inner architect. From grand constructions to inventive interiors, learn about the decorative ways you can use Minecraft’s blocks and items to build the perfect abode. Then knock it all down and build something better!
Chapter 9, “Redstone, Rails, and More,” empowers your world with a host of automated devices. Control redstone power and automated doors; send minecarts on missions; and build stations, stopovers, and more. Soon you’ll be able to zoom across the plains, careen through underground tunnels, and scare the heck out of guests on a knife-edged rollercoaster ride.
Chapter 10, “Enchanting, Anvils, and Brewing,” gets you brewing up a storm. Cast spells, improve your weapons and armor, and fall from great heights with grace. Believe me, you’ll need this in The End region.
How to Use This Book
Chapter 11, “Villages and Other Structures,” gets you rampaging around the nonplaying characters and introduces you to dungeons, strongholds, and nether fortresses.
Chapter 12, “Playing Through: The Nether and The End,” is the strategy guide you’ll need to get through these tricky sections of the game. Find a fortress fast, get what you need, and then prepare for the Ender Dragon. It’s easy when you know how.
How to Use This Book Throughout this book, you’ll see that I have called out some items as Notes, Tips, and Cautions—all of which are explained here.
NOTE Notes point out ancillary bits of information that are helpful but not crucial. They often make for an interesting meander.
TIP Tips point out a useful bit of information to help you solve a problem. They’re useful in a tight spot.
CAUTION Cautions alert you to potential disasters and pitfalls. Don’t ignore these!
Crafting Recipes You’ll also see that I’ve included crafting recipes throughout this book. I’ve included the actual ingredients in the text, so you can ensure you have what you need before making a trip to the crafting table.
This page intentionally left blank
This page intentionally left blank
3 Gathering Resources In This Chapter Q
Learn the secrets of the HUD.
Improve your tools with more durable materials.
Safely store your hard-earned resources.
Learn the easy way to manage hunger.
Build your first outdoor shelter and enjoy the view.
Access the full Creative mode inventory.
Minecraft is filled to the brim with all manner of resources, and gathering them is the first step toward getting the most out of the game. In Chapter 2, “First-Night Survival,” you put together a pack of essentials sufficient to last the first night, but this is really just the smallest prequel to the real game, and describing how to find, create, and use other types of resources forms much of this book. This chapter is about building the foundation you can use to launch into the rest of the game. Your focus is on a few key points: build an outdoor shelter, find food to stave off hunger, improve your collection of tools, and build a chest to safely store items. This solidifies your position (making your base more impervious to attack), allows you to do all sorts of Minecrafty things more efficiently, and sets you up for longer excursions both above and below ground. The good news is that you already have a base, so you can explore during the day, try not to lose your way, and head back at night. However, you still need to avoid at least some of the hostile mobs that persist during the day.
Introducing the HUD Before we start, let’s take a look at the Heads-Up Display (HUD)—that collection of icons and status bars at the bottom of the screen. Figure 3.1 shows the HUD as it appears in Survival mode with all possible indicators displayed. (The Creative mode HUD shows only the Inventory bar.)
CHAPTER 3: Gathering Resources
1 2 3
4 5 6
FIGURE 3.1 The HUD provides key status indications. Health is all important, but low hunger also leads to low health, so keep a close eye on both. 1. Armor bar
4. Oxygen bar
2. Health bar
5. Hunger bar
3. Experience bar
Each section of the HUD provides a key nugget of information about the health or status of your avatar: Q
Armor bar—The armor bar appears when you’ve equipped your avatar with any type of armor and shows the current damage absorption level. Each armor icon represents an 8% reduction in the damage you’ll take, so a 10/10 suit of armor reduces the damage you take by 80%, whereas a 1/10 suit absorbs only 8%. Armor becomes less effective the more damage it has taken, although the rate at which it deteriorates also depends on its material—leather being the weakest and diamond the strongest. In the case shown in Figure 3.1, a set of leather boots really doesn’t provide much protection.
Health bar—You have up to 20 points of health available, represented by the 10 hearts shown. Each heart disappears in two ticks. Health and hunger have a complicated relationship. You can read more about them starting in the section “Hunger Management.”
Experience bar—The experience bar increases the more you mine, smelt, cook, kill, and fish. Your current level is shown in the middle of the bar. When it’s full, you move to the next experience level. Experience isn’t generally important until you start enchanting and giving additional powers to items such as swords (see Chapter 10, “Enchanting, Anvils, and Brewing”). Unlike other roleplaying games, experience in Minecraft is more like a currency that you spend on enchantments, so it waxes and wanes. But all experience gained counts toward the final score shown on the screen when you die. Killing a mob drops experience orbs that either fly directly toward you or float to the ground waiting
Introducing the HUD
to be collected. You can also gain experience by smelting certain items in the furnace and carrying out other activities such as finding rare ores. Dying causes a substantial drop in your current experience level, so if you start to gain substantial experience points (for example, a level that’s up in the 20s), it might be time to think about spending them on an enchantment or two. Q
Oxygen bar—The oxygen bar appears whenever you go underwater, and it quickly starts to drop. You can probably hold your own breath for longer! As soon as your oxygen level hits zero, your health starts taking a two-point hit every second, but it resets if you resurface for just an instant. You can do this by holding down the button until you breach the water. Diving isn’t that big of a deal in Minecraft, at least not for completing the core game, but you can use the ability to do interesting things like building an underwater base. An example is shown in Figure 3.2, and I’ll show you how to build your own in Chapter 8, “Creative Construction,” as well as sharing with you some other underwater breathing techniques.
FIGURE 3.2 Underwater bases are impervious to mob attacks, even when built from glass, but you’ll need to watch your oxygen bar carefully to ensure you don’t run out of air while building this type of structure. By the way, the only mob that spawns underwater is the friendly, curious squid. Can you make out the one shown here? Say hello to Ceph. Q
Hunger bar—You also have 20 points of hunger available, as well as a hidden value called Saturation. Like health, each hunger bar icon holds 2 points and can reduce by half an icon (that icon is, incidentally, a “shank,” or the lower part of a leg of meat) at a time.
CHAPTER 3: Gathering Resources
Hotbar—These nine slots represent items you can select and use. Press to access your full inventory and to change the items in these slots. The white number next to some shows that slot’s count of stacked identical items. A durability bar also appears under each tool’s icon in green, gradually reducing as you use the tool until the tool breaks and disappears from your inventory. You’ll have some warning of this because the bar turns red when it’s close to zero. See “Improving Your Tools” later in the chapter to learn more about the durability of various materials.
NOTE Hiding the HUD If you want to hide the HUD, press to open the Help & Options menu. Scroll down to SettingsÆUser Interface and deselect Display HUD. Unfortunately, there isn’t a quicker way to do this at present.
Avoiding Getting Lost It’s easy to become lost in Minecraft. Run helter-skelter from your base, chase a herd of livestock, discover a natural cave system, or take a shot across the sea like that famed Norseman Leif Eriksson. It’s all part of the Minecraft charm. But don’t become Columbus in the process. You’ll find a map in your inventory that can help you return to your home base or other locations in the world (see Figure 3.3). The map can display the entire world on the PS3 edition (it takes more than one on the PS4 edition) but only updates while you have it active in the Hotbar, so it will take some time for it to build up the big picture. However, it does provide coordinates. Take note of those displayed for your home base. The coordinates are based on the world’s center where X and Z equal 0. (Y shows your current level above bedrock.) Jot down the current values. If you become lost, you can always find your way back to your original spawn and, presumably, your first shelter by traveling in a direction that will bring both X and Z back to those noted values. When you need to return—and I should warn you that this can take some experimentation and a little practice—turn and take a few steps while tracking the change in your current coordinates. Your goal is to shift those X and Z values back toward those you originally recorded. You’ll probably wander around a bit, but eventually you’ll get there and the map will help you get your orientation and head off in the right general direction. When you are able, craft a compass. It takes some redstone and iron, and both are relatively easy to obtain with some assiduous mining. The only problem with a compass is that
Improving Your Tools
it always points to your original world spawn point. Think of that point as the magnetic north pole—it’s not a GPS. Sleeping in a bed resets your spawn point but not your compass, so this method falls out of date as soon as you move to new dwellings and update your spawn point. A compass is actually more useful when transformed into a map, see “Mapping, or There and Back Again” on page 217. You might need to do that if you lose the original map.
FIGURE 3.3 Point your
down to view the map. In this screenshot I’ve also turned off the HUD for a better view.
Improving Your Tools Wooden tools wear out fast, so it’s best to upgrade your kit as quickly as possible. Each type of material has a different level of durability. Think of durability as the number of useful actions the tool can perform before it wears out completely, disappearing in a sudden splintering of wood. I’ve included the durability in parentheses after each material’s description: Q
Gold (33)—Although this is the least durable material, a gold pickaxe can break blocks out of most softer materials in the blink of an eye, and it happens to be the most enchantable material, so you can imbue it with superpowers (see Chapter 10). But given that gold is about five times as rare as iron, and gold can be used to craft many other useful items, I wouldn’t recommend using it for tools.
Wood (60)—It’s easy to obtain, especially in an emergency aboveground, but think of wood as just a means of getting to cobblestone because, unlike the latter, wooden tools
CHAPTER 3: Gathering Resources
can’t mine the more valuable ores such as iron, gold, diamond, and redstone. You will at least need a wooden pickaxe to mine stone because doing so with your bare hands will just break the stone into unusable dust, but after that, swap it out for something tougher. Q
Stone (132)—With just a touch over twice the longevity of wood, stone makes a great starting point for more serious mining and other activities such as slaying mobs. Stone tools are built from cobblestone blocks, which in turn come from stone. That might seem a little confusing, but it will seem natural enough after a while.
Iron (251)—Iron will become your go-to material. It is found most commonly all the way from bedrock, the lowest layer of the Minecraft world, up to about 20 levels below sea level. Iron is used for building all kinds of tools, implements, and devices including armor, buckets (for carrying water, lava, and milk), compasses, minecarts, and minecart tracks. All these require at least iron ingots obtained by smelting the ore in a furnace, with each block of ore producing one ingot. Ingots and many other items are found scattered throughout the world in village chests, mine shafts, dungeons, and strongholds. You might also find them as drops from slain zombies and iron golems—although I definitely don’t recommend tackling the latter.
Diamond (1562)—It’s the strongest material of all but also the most expensive given that diamonds are relatively rare. (You will enjoy the moment you do find your first diamond, but it’s found only in the first 16 layers above bedrock, the lowest layer in the Minecraft world, and even then it’s about 25 times as scarce as iron.) A diamond pickaxe is the only material that can successfully mine obsidian, a material required for creating the portal to reach The Nether region. Given that diamond is much scarcer than iron but only six times as durable, you should use iron pickaxes as much as possible and only switch to diamond when you need to mine obsidian to reach The Nether. You’re better off saving any diamonds you find for weapons (a diamond sword does more damage, and that combined with its increased durability will ensure it lasts much longer than any other material while doing more damage where it counts), armor, and enchantment tables.
NOTE Different Materials for Different Items Durability applies to all tools, weapons, and armor, although there are differences in the materials that can be used in each case. For example, you can craft leather armor and make stone tools, but not vice versa.
Chests: Safely Stashing Your Stuff
The recipes for crafting tools from all materials are identical, save for the replacement of the head of the implement with the material of choice. As long as you have the right materials, that version of the tool appears selectable in the crafting interface: Q
To make a stone pick, you need two wooden sticks for the handle and three cobblestone blocks.
Replace in the same way for the axe and the sword.
You might also want to add a shovel to your collection because it’s about four times faster than using hands to harvest softer materials such as dirt, gravel, sand, clay, and snow, and it helps some of those blocks deliver resources rather than just breaking down. For example, only a shovel can gather snow balls from snow.
As you craft more items, you need to find somewhere to store those you don’t need to use right away. You should also store other resources and food you find on your travels so they’re not lost if you come to an unfortunate end. That comes next.
Chests: Safely Stashing Your Stuff Whenever you head away from your secure shelter, there is always a reasonably high risk of death. Creepers, lava pits, long falls—they can all do you in. Respawning is only a moment away, but the real danger here is that any items you’ve collected and carry in your character’s inventory drop at the location of your untimely death and may prove impossible to retrieve in the 5 minutes you have to get back to them before they disappear forever.
CHAPTER 3: Gathering Resources
Chests act as an insurance policy. Put everything you don’t need in a chest before you embark on a mission, and those things will be there when you get back or after you respawn. The natural place to leave chests is in your shelter, but you can also leave them elsewhere, perhaps at a staging point as you work away in a mine or even outside. Mobs will leave them alone, and the only real risk you face is leaving them out in the open in a multiplayer game or getting blown up from behind by a creeper in Single-player mode while you’re rummaging around inside. Chests come in two sizes: single and double. A single chest can store 27 stacks of items. Create a double chest by placing two single chests side by side. The double chest stores up to 54 stacks of items. Given that a stack can be up to 64 items high, that’s an astonishing potential total of 3,510 blocks in a crate that takes just 2×1 blocks of floor space. If you’ve ever followed the Dr. Who TV series, consider chests the Tardis of storage! Create a chest at your crafting table with eight blocks of wooden planks.
Place and then use to open it. You can then move items back and forth between your inventory and the chest. In Figure 3.4, I’ve transferred all the items I don’t need for the next expedition.
FIGURE 3.4 Chests act as an insurance policy for your items so they aren’t lost if you die. Use the inventory shortcuts you learned earlier to quickly move items between your active inventory and the chest’s storage slots.
Before you head out, there are two other things you should know: how to avoid monsters and how to deal with hunger. Read on.
Avoiding Monsters There’s a key difference between the Minecraft world on the first and second days. In a word, mobs: hostile ones to be specific. Mobs spawn only in dark areas, and some only during the night, so if you are outside during your first day and stay in well-lit areas, you’ll be reasonably—although not entirely—safe. By the second day, however, mobs have had a chance to build their numbers and wander about. It’s not that likely you’ll encounter them on day 2, but it’s best to be prepared. There are 14 types of hostile mobs. These are the ones you might meet on your second day outside: Q
Zombies—Zombies burn up in sunlight but can still survive in shadows or rain, when wearing a helmet, and of course in caves all hours of the day or night. They are relatively easy to defeat, and if too many come after you from out of the shadows, just head to a well-lit area and keep your distance while they burn up in the sun.
Skeletons—Skeletons also burn up in sunlight unless they are wearing a helmet, and they can survive at any time in lower light conditions. They’re quite deadly with a bow and arrow and best avoided for now.
Spiders—Spiders come in two variants: large or blue. You’ll probably only see the larger spiders at this stage. They are passive during the day but become hostile in shadow and can attack at any time if provoked. They’ll climb, they’ll jump, and they are pretty darn fast. Fortunately, they’re also easy to kill with some swift sword attacks. The blue spiders are a smaller, poisonous variant called cave spiders. They live only in abandoned mine shafts underground, but in substantial numbers. If you suffer from arachnophobia, I don’t have much good news for you, except that with a little time you’ll get used to them and they won’t seem quite so nasty.
Creepers—Creepers have a well-earned reputation as the Minecraft bad guys. They are packed to their green gills with gunpowder, and they’ll start their very short 1.5-second fuse as soon as they are within three blocks of you. Their explosions can cause a lot of real damage to you, nearby structures, and the environment in general. If you hear a creeper’s fuse—a soft hissing noise—but can’t see it, run like heck in the direction you’re forward twice in quick succession. With facing. Remember to sprint by pushing your a little luck, you’ll get three blocks away and the creeper’s fuse will reset. Creepers are usually best dealt with using a ranged attack from a bow and arrow, but if you sprint at them with an iron or diamond sword and take a swipe at just the right moment, midleap, when you’re past the apex of the arc and descending in a wild fury, you can send
CHAPTER 3: Gathering Resources
them flying back out of their suicidal detonation range, causing the fuse to reset. Most creepers despawn (that is, disappear) around noon, leaving the afternoon generally free of their particular brand of terror. Q
Slimes—Slimes spawn in the swamp biome and in some places underground. Their initial appearance is that of a quite large Jello-like green block, but they won’t sit there gently shaking: they are more than capable of causing real damage. Attacking eventually breaks them up into 2–4 new medium-sized slimes. These can still attack but are relatively easily killed, only to spawn a further 2–4 tiny slimes each! These last kind don’t cause any attack damage, but they can still push you into peril if you’re unlucky.
If you come across a lone spider, a zombie, or even a slime, now is as good a time as any to get in some sword practice. Just point your crosshairs at the creature and strike repeatedly with . Timed well, you can also block their attacks with . Keep clicking as fast as you can, and you have a very good chance of killing the mob and picking up any items it drops before it lands too many blows. Try to avoid the other mobs for now.
TIP Switch to Peaceful Mode to Get a Break Getting mobbed by mobs? Remember that you can always exit the game and reenter it, changing the Difficulty setting to Peaceful as you open the game once more. Peaceful mode despawns all hostile mobs and allows your health to regenerate. But do try to switch the level back to Normal as soon as you can.
So how do you avoid mobs? Use these tips to survive: Q
Stay in the open as much as you can, avoiding heavily wooded areas if possible.
Most mobs have a 16-block detection radar. If they can also draw a line of sight to your position, they will enter pursuit mode. (Spiders can always detect you, even through other blocks.) At that point they’ll relentlessly plot and follow a path to your position, tracking you through other blocks without requiring a line of sight. Pursuit mode stays engaged much farther than 16 blocks.
Keep your sound turned up because you’ll also hear mobs within 16 blocks, although creepers, befitting their name, are creepily quiet.
Avoid skirting along the edges of hilly terrain. Creepers can drop on you from above with their fuses already ticking. Try to head directly up and down hills so you have a good view of the terrain ahead.
Mobs are quite slow, so you can easily put some distance between them and yourself by keeping up a steady pace and circling around to get back to your shelter. Sprint mode will leave them far behind.
CAUTION Sprinting Makes You Hungry Sprint mode burns up hunger points, so try to use it only in emergencies. Unfortunately, in a real emergency, if you make a dash from a creeper when your health is low, you’ll find it impossible to sprint. Remember, always keep your hunger topped up so your health continually regenerates and you’ll avoid getting caught in this leaden-footed nightmare.
Hunger Management Hunger plays a permanent role in Minecraft, much as in real life. While it’s possible to starve to death only on Hard difficulty, hunger does affect your character in other ways, so it’s always important to ensure you have the equivalent of a couple of sandwiches packed before heading deep into a mine or on a long trek. Hunger is a combination of two values: the one shown in the HUD’s hunger bar, as well as a hidden value called saturation. The latter provides a buffer to the hunger bar, decreasing first. In fact, your hunger bar doesn’t decrease at all until saturation reaches 0. At that point, you see the hunger bar start to jitter, and after a short while it takes its first hit. Saturation cannot exceed the value of the hunger bar, so with a fully satiated bar of 20 points, it’s possible to have up to 20 points of saturation. However, a hunger level of 6 points also only provides a maximum of 6 points of saturation, and that makes you vulnerable. You’ll find some key information about the hunger system here: Q
On Easy and Normal Survival modes, your character won’t drop dead from hunger, although it can still pose a danger because your health won’t regenerate if hunger has dropped more than 2 points from its maximum. If you’re close to home and pottering around in your farm or constructing some building extensions, you’re fairly safe, but your health will start to drop. Eat something as soon as you can to rebuild your hunger bar and therefore your health.
Sprinting and jumping up blocks both cost hunger points. Also, sprinting becomes impossible when the hunger bar drops below six hunger points, or three shanks, as shown in the HUD.
CHAPTER 3: Gathering Resources
Keeping a relatively full stomach at 18 hunger points (9 shanks in the HUD) allows health to regenerate at 1 point (half a heart) every 4 seconds.
Health depletes if the hunger bar drops to zero, increasing the risk of dying from one of the many imaginative ways on offer in Minecraft’s deadly smorgasbord (see Figure 3.5).
FIGURE 3.5 The effects of extreme hunger on Normal difficulty: health depletes to just one point, or half a heart. Q
There are some limits to the amount health can drop that vary according to the difficulty level. On Easy, health cannot deplete from hunger further than 10 points, or half the full quotient. On Normal, it can drop to 1 point, which is an extreme level of vulnerability. On Hard, there are no limits; don’t ignore the hunger bar, or death from starvation could be just moments away. See “Food on the Run” later in this chapter to avoid this unfortunate fate.
Your Mission: Food, Resources, and Reconnaissance Your second day is the perfect opportunity to gather food and other resources and to take a quick survey of the landscape surrounding your first shelter, in particular to find somewhere suitable for your first outdoor abode. Keep an eye out for any of the following: Q
Passive mobs—Chickens, pigs, and cows all provide a ready source of food, or at least raw protein that can be cooked on the furnace and made more nutritious. Cows also drop leather that you can use for your first armor and can be milked, giving you an
Your Mission: Food, Resources, and Reconnaissance
instant cure for food poisoning. Chickens also lay eggs, which are used to make cake, so gather any that you find. You can also obtain feathers from killed chickens—useful for later crafting arrows. Q
Natural harvest—The harvest includes cocoa pods, apples, sugar cane, carrots, potatoes, and seeds. Knock down tall grass to find seeds; then use a hoe to till some ground next to water. Seeds mature into wheat within 5–8 day/night cycles, although wheat, potatoes, and carrots are also grown by villagers, as you can see with the wheat crop shown in Figure 3.6. From wheat, it’s easy to bake bread, one of the simplest but most effective sources of food, especially if there are no passive mobs nearby. When combined with cocoa pods, bread will make cookies, which are always useful for a quick hunger bar top-up. See Chapter 6, “Crop Farming,” for more on agricultural techniques.
Construction resources—You can mine plenty of cobblestone quite safely by expanding your original shelter, digging into the terrain. But some other resources will definitely come in handy. Wood is always useful. If you see any sand, mine it so you can smelt it into glass blocks to let light into your shelter and provide a view. (There’s no point moving from your first cave into the outdoor equivalent of another!) Also keep an eye out for coal. You can often see it in veins on the surface of the walls of small caves or on the sides of cliffs. If you can safely get to it, make like a miner and dig it out. Use the coal to make torches and to smelt other ores.
FIGURE 3.6 Wheat is an easy crop to farm and then to turn into bread—a handy food if you’re stuck with no other options.
CHAPTER 3: Gathering Resources
TIP Making Use of Bones The morning sun burns up skeletons, leaving behind bones that you can craft into bone meal. Bone meal acts as a fertilizer, helping your crops grow faster. You can also use bone to tame wolves, providing you with an extra level of protection. Chapter 7, “Farming and Taming Mobs,” has a lot more information on breeding and taming mobs in Minecraft.
Start early, heading out with a stone sword at the ready, just in case. If you are low on wood, swing an axe at a few nearby trees. Move carefully so you don’t lose your bearings. The sun rises in the east and sets in the west, and the clouds also travel from east to west, so you can always at least get a sense of direction. Following a compass cardinal point (north, south, east, or west) and using the sun and clouds as a reference can lead you away and reasonably accurately back home again, and keeping your map active in a Hotbar slot will also fill it in as you travel.
Food on the Run If you are getting dangerously hungry, head to the nearest equivalent of a fast food outlet— a passive mob—sword at the ready. Your best bet is to look for cows and pigs because they each can drop up to three pieces of raw meat, with each restoring 3 hunger units and 1.8 in saturation. They’re an excellent target of opportunity. You can also eat raw chicken, although with a 30% chance of developing food poisoning, or you can try rotten meat harvested from zombies, which is guaranteed to give you a taste of the stomach aches. But after you have mined three pieces of iron and crafted a bucket, you can also cure any type of food poisoning by drinking milk obtained with that bucket from a cow. You can also eat any amount of poisoned meat, gaining the restorative benefits, and curing the whole lot with one serving of milk. So keep that rotten flesh the zombies drop around! And the bucket o’ milk. That said, unless you are desperate, it is actually much better to take the time to cook all your meat first. In fact, the secondary processing of foods makes them all healthier, restoring more hunger and saturation points. If you are far from home, you could choose to always carry a furnace in your inventory, along with fuel. Place it, cook, and break it up to use again. Or you could, if you don’t mind seeming like a crazed pyromaniac, both kill and cook pigs, chickens, and cows in one blazing swoop by setting the ground beneath them on fire with a flint and steel (click on the ground next to the animal) or, a little more chaotically, by pouring lava from a bucket. Just take caution that you don’t do this anywhere it could pose a risk such as near that fantastic wood cabin you just spent the last three weeks building; there’s no undo in Minecraft.
Your Mission: Food, Resources, and Reconnaissance
NOTE Fishing in the Sea of Plenty Mobs such as chickens, cows, and pigs spawn quite rarely compared to hostile mobs, so consider them a nonrenewable resource if you kill them in the wild. You’re better off breeding them in a farm so they can be readily replaced. Fish, on the other hand, are unlimited in quantity and very plentiful, and fishing from a boat works very well. Your hunger bar won’t decrease, and you’ll be relatively safe from hostile mobs. Even better, you can eat on-the-go because you won’t ever get food poisoning from raw fish. Sushi anyone? See Chapter 7 for more information.
TIP Let Them Eat Cake What’s the quickest way to fill your hunger bar? Eat cake. Unlike another well-known game, Minecraft’s cake is not a lie. Cake has a quite complicated recipe, but each full cake provides up to 6 slices, each worth 1.5 hunger points, or 9 in total, and it’s less resource intensive than creating golden apples. Minecraft rewards calories, so eat as much as you like without penalty, quickly building back your full hunger bar. However, as in the real world, the nutrients are lacking, so cake doesn’t provide any saturation benefit. Make sure you eat some more nutritional foods such as protein as your hunger bar starts to top out to ensure you also get that extra boost. Personally speaking, if there was a choice between cake and pizza, I’m going for the former!
Finally, if you simply cannot find mobs, your hunger bar has dropped to starvation, and your health has plummeted to half a point, consider at least planting a wheat field and waiting it out in your shelter for a few days so that at least three blocks of wheat can grow and be baked into bread. If all is lost, even then, consider one final alternative—a pretty neat if somewhat dramatic trick. Assuming you have reset your spawn point to a bed or are still near origin, head to your shelter, place everything you carry in a chest, and then head outside and either jump off a cliff, drown in a lake, or wait for a mob to kill you. You respawn back in your shelter with full health, a full hunger bar, and all your possessions waiting for you in the chest. The only downside is that you’ll lose some experience points in the process, which impacts enchanting, but I’m sure you can build those up again quickly enough. It’s a good last resort and will let you quickly head out again, fully equipped, to live another day.
CHAPTER 3: Gathering Resources
Finding a Building Site As you scout around, keep in mind that you are also looking for a new building site. This doesn’t have to be fancy or even particularly large. A 6×5 space manages just fine, and even 6×4 can squeeze in the basics. You can also level ground and break down a few trees to clear space. I did this in Figure 3.7.
FIGURE 3.7 A nice, flat, elevated building site created on a nearby hill after filling out the platform with dirt. I usually prefer space that’s a little elevated because it provides a better view of the surroundings, but it’s perfectly possible to create a protected space just about anywhere. You may even decide to go a little hybrid, building a house that’s both tunneled into a hill and extending outside.
TIP Light Those Caves Check for any caves or tunnels close to your site’s location. If they aren’t too big, light them up with torches to prevent mobs spawning inside and wandering out during the day, or just block their entrances for now.
So what can we build on this site? Let me show you a basic structure. It takes 34 cobblestone blocks dug out of the first shelter and 12 wood blocks for the roof obtained by cutting down 3 trees. This is about as minimalistic as it gets (see Figure 3.8).
Your Mission: Food, Resources, and Reconnaissance
FIGURE 3.8 The layout for a small cobblestone cabin using a total of 46 blocks, roof not shown. The sharp-eyed will notice it can be reduced in width one space further, but for the sake of four blocks, that would feel just a little too claustrophobic. You can build the roof from almost any handy material, including dirt, cobblestone, and wood. Avoid blocks that fall down, such as gravel and sand. A two-block-high wall keeps out all mobs except for spiders because they can climb walls. An overhang on the wall keeps spiders out because they can’t climb upside-down, but it’s easier to just add a roof, and this will protect you if there are any trees nearby the spiders can climb and use as an arachnid’s springboard to jump straight into your dwelling. (Yes, it has happened to me. Sent shivers up my spine.) Figure 3.9 shows the finished hut with a few torches on the outside to keep things well lit.
TIP No Housing Codes in Minecraft The roof in Figure 3.9 rests right on the lip of the inner wall. You can’t directly build a roof like this from scratch. First, place a block on top of the wall, and then attach the inner block for the roof. Remove the first block, and the inner block floats. Attach new blocks to that to build out the roof structure. It won’t pass a building inspection, but it certainly works in Minecraft.
CHAPTER 3: Gathering Resources
FIGURE 3.9 The finished hut—basic but serviceable. And it’s spider proof. Although there is a large gap above the door, in Minecraft’s geometry the door fills the entire space. Spiders are two blocks wide, so they can’t fit through a one-block-wide gap. You could actually leave the door wide open, and spiders will just gather outside and make horrible noises, but don’t do that because it’s an invitation for other mobs to enter. Building a wall even two blocks high can take a little bit of fancy footwork. Some basic techniques help: Q
Place your walls one layer at time. Put down the first layer, and then jump on top to place the second.
If you fall off, place a temporary block on the inside of your structure against the wall, and use this to climb back up. You can remove it when you’re finished.
Use pillar jumping if you need to go higher. While looking directly down, press to jump and then use to place a block underneath you. You land on that block instead of the one below. Repeat as often as necessary. Dig the blocks out from directly underneath you to go back down.
Click to activate Sneak mode as you work around the top of tall walls so you don’t fall off. You can even use this technique to place blocks on the side of your current layer that are normally beyond sight.
See Chapter 8 for more building techniques and ideas.
A Resourceful Guide to the Creative Mode Inventory
A Resourceful Guide to the Creative Mode Inventory Minecraft resources fall into several primary categories. Some of them are a natural early focus as you improve your position from those gathered for first-night survival; others come into more focus as you get further through the game, gear up for your exploration of The Nether and The End regions, and start to become more creative with all that Minecraft has to offer. Here’s a quick summary of the categories. You can view all the possible tools and , as shown in Figure 3.10. resources by opening a game in Creative mode and pressing The categories that follow correspond to the tabs running across the upper and lower sections of the Creative mode inventory. Scroll the inventory with and for tabs, and then within the inventory using .
FIGURE 3.10 Creative mode inventory provides access to the full set of resources and tools. Q
Building Blocks—Building blocks are used, as you might expect, for construction, including housing and almost anything else. Build a bridge for your redstone rail. Construct a dam. Elevate a farm above a level that won’t get trampled by mobs, or put up a fence. Build a skyscraper or reconstruct a monument. Minecraft provides a large number of primary blocks—cobblestone, gravel, wood, dirt, and so on—that can be harvested directly, but things definitely become more interesting when you start creating secondary types of blocks from primary materials. You can store many items more efficiently (for example, by converting nine gold ingots into a single gold block) and climb more efficiently by crafting stairs instead of jumping up and down blocks on welltravelled routes. These blocks are, without being too punny, the building blocks of creativity.
CHAPTER 3: Gathering Resources
Decorations—Decorations are something of a catchall category. Generally, they are things you can use to make your constructions more interesting. Some of those are just visual, such as the various mob heads, whereas others such as item frames and bookcases also serve functional purposes.
Redstone and Transportation—Redstone is an almost magical resource. You can use it to build powered circuits, quite complex ones, and then activate pistons to automatically harvest a farm plot, set up traps, open and close doors, and a huge amount more. The limits are set only by your imagination. Redstone is also used to craft powered rail tracks and a range of other useful items such as compasses and clocks. This category also includes other items used for transportation such as the various types of minecarts and boats. See Chapter 9, “Redstone, Rails, and More,” for more information. There are enough options here to enable you to build everything from massive transportation systems to incredible rollercoasters.
Materials—Materials is a catchall category, composed of items derived from another action. For example, killing a chicken can drop feathers, and you’ll need those for the fletching on arrows unless you gather arrows directly from slain skeletons.
Food—Food contains the full range of edibles, including the enchanted form of the golden apple, the rarest edible in the game. Take a few of these with you the next time you think you’ll be in a tight spot, and you might just be able to make it through that moaning zombie horde.
Tools, Weapons, and Armor—Tools can be wielded as weapons, but not very effectively. They are, however, great at digging, chopping, hoeing, and setting a Nether Portal on fire with the flint and steel. You’ll also find shears for stripping the wool from sheep, a fishing rod, and the full set of armor and tools.
Brewing—The Brewing tab contains all possible potions and a number of the rarer ingredients required that don’t fit into other categories. Potions are incredibly handy, delivering such useful effects as protection from fire—something of an advantage when traveling to The Nether. You can learn more about brewing in Chapter 10. Use in this tab to cycle through the potions of various strengths.
Miscellaneous—Miscellaneous contains a range of useful and obscure items. You’ll find the buckets quite handy for setting up new water and lava sources, and you can use the eggs to spawn most of the mobs, populating a farm and more.
to take individual items or to take the full permissible stack. Get rid of a single Use stack from your Hotbar by picking it up, dragging it off the side of the inventory screen, and pressing once more to drop it. You can also replace items by dropping the new one on top of the old.
The Bottom Line
The Bottom Line Congratulations! You’ve now learned everything you need to know to understand how your character is doing, improve your tools for better longevity, hopefully not get lost on your travels, and create your first mob-proof outdoor shelter. These are the keys to Minecraft. Just remember to head back to your chest often to store the valuables you’ve gathered or to build other chests further afield. You might also want to consider building a pillar and platform on top of your new shelter. It can help you survey your terrain and act as an easy-to-see landmark when you’re out and about. Put some torches on top because mobs can spawn on any platform, no matter how small, and you don’t want to poke your head up through the platform only to discover a creeper on a short fuse. It will also help you spot home from a distance. The next chapter is all downhill, but in a good way. You’ll be delving deep into your first mine.
This page intentionally left blank
This page intentionally left blank
Numerics 2x1 ladder descent, mining and, 71
A adjusting gamma, 227 airlocks, crafting, 33 Allow friends of friends option (More Options window), 12 anchor blocks, 165 AND gates, 179-180 animals, 127 breeding, 128-130 cats, 129 chickens, 129 crafting arrows, 95 fences, 128 cooking, 56 cows, 129 establishing farms, 127-129 fences, 128 fishing, 133 food poisoning, 56 herding, 129 hostile mobs and safety, 130 leading, 129 mooshrooms, 129
ocelots, 129 pigs, 129, 133 raw, eating, 56 resources, animals as, 54-57 riding, 133 sheep, 129-130 squid, 134 taming, 129 wolves, 129 anvils combining two items with, 200 crafting, 198 enchantments, 200 placement of, 198 renaming items, 200 repairing items, 200 Aqua Affinity enchantment, 197 architectural plans, finding, 140 armor, 93 crafting recipes, 99 requirements, 97 critical hits, 93 damage absorption, 98 enchantments, 197 The End survival checklist, 233 leather, dyeing, 100 The Nether survival checklist, 224
armor bar (HUD)
armor bar (HUD), 44 Armor slots (inventory), 27 arrows and bow crafting, 95-96 The End survival checklist, 233 fighting, 96-97 The Nether survival checklist, 224 skeletons, 86, 95 arrow slits, building, 157 attacking, fighting with swords, 52 automated farms, 114-115, 118 crop selection, 117 harvesting, 116 piston harvesters, 118-119 sticky piston harvesters, 120 sugar cane, 124 water harvesters, 121-123 automatic doors, building, 170-173 avoiding mobs, 52-53 awkward potions, 203-204 axes, crafting, 30
B Bane of Arthropods enchantment, 196 barricades, building, 229 bases mining bases, setting up, 78 underwater bases, mob attacks, 45 basins, 212 BBQ, building, 145 beds crafting, 38-39 The End, 232-233 The Nether, 232
taking with you, 41 villages and, 209 wool crafting, 39 spider string instead of, 39 beds, building, 142 bedside tables, building, 142 Beijing, China, 138 biomes Far Lands or Bust, 11 trees first-night survival, 25 lumberjacking, 25-26 Blast Protection enchantment, 197 blaze rods brewing potions, 201 The Nether, 230 blazes, The Nether, 231 blaze spawners, 230 blocking attacks, 94 blocking off areas (mining), 70 blocks anchor blocks, 165 cobblestone, The Nether survival checklist, 224 floating blocks, 140 netherbrick, 228 nether quartz, 228 The Nether, building barricades, 229 note blocks as output devices, 170 obsidian The End survival checklist, 233 Nether Portals, building, 225 The Nether survival checklist, 225
powered blocks, 164 buttons, 165 levers, 165 two block rule, 166 scale of, 138 signs, placement of, 141 snow blocks, The Nether survival checklist, 224 soft blocks, building underwater, 148, 151 wood blocks, The Nether survival checklist, 225 bobbers (fishing), 133 bones as resources, 56 farming, benefits in, 112 books crafting, 192 enchantment tables, 192 storing enchantments, 194 bookshelves, casting enchantments, 194 bookshelves, building, 145 bottles, crafting, 203 bow and arrows crafting, 95-96 The End survival checklist, 233 fighting, 96-97 The Nether survival checklist, 224 bowls, crafting, 126 branch mines, 76-77 bread, crafting, 57 breaking your fall while mining, 72-73 breeding animals, 128-130 brewing, 200 blaze rods, 201 bottles, crafting, 203 brewing stands, building, 203
Creative mode inventory, 62 nether wart, 200-203 soul sand, 200-202 testing potions, 201 brightness, adjusting, 227 buckets, mining and, 66 building, 137 arrow slits, 157 automatic doors, 170-173 barricades, The Nether, 229 BBQ, 145 beds, 142 bedside tables, 142 bookshelves, 145, 194 brewing stands, 203 chairs, 141 clocks (wall), 143 dining tables, 141 enchantment tables, 188 books, 192 casting enchantments, 192-193 obsidian, 189-191 examples of, 137-138 fantasy trees, growing, 143 fireplaces, 145 floors (raised/lowered), 145 fountains, 144 frames (item), 143 hedges, growing, 143 indoor plants, growing, 142 interior design BBQ, 145 beds, 142 bedside tables, 142 bookshelves, 145 chairs, 141
clocks (wall), 143 dining tables, 141 fireplaces, 145 floors (raised/lowered), 145 frames (item), 143 indoor plants, 142 item frames, 143 maps (wall), 143 netting, 145 paintings, 144 signs, 141 wall clocks, 143 wall maps, 143 item frames, 143 location, determining, 139, 149 maps (wall), 143 Nether Portals, 225 netting, 145 perimeters, 153 arrow slits, 157 ditches, 153-154 lighting, 155 mobs, 155-157 towers, 155 walls, 157 pits mobs, 155-157 pressure plates, 156 plans, finding, 140 planter boxes, 143 ponds, 144 pools, 144 resource packs, 138 scale of, 138
security arrow slits, 157 ditches, 153-154 lighting, 155 mobs, 155-157 perimeters, 153-157 pits, 155-157 pressure plates, 156 towers, 155 walls, 157 signs, placement of, 141 sliding doors, 174-176 tables bedside tables, 142 dining tables, 141 tennis courts, 145 tool enchantments, 197-198 tracks halfway stations, 185 mobs, protecting tracks from, 186 powered rails, 184 zig zags, 184 trees, growing, 143 underwater, 147, 151-152 Creative mode, 147 doors, 150 enchantments, 153 flooding, 151 island spawn points, 149 ladders, 150 lighting, 148-150 location, 149 oxygen, 150 required equipment, 148 security, 153 signs, 150
soft blocks, 148, 151 Survival mode, 147 villages, building next to, 139 wall clocks, 143 wall maps, 143 walls, 157 water, building on/under, 139-140 buildings building blocks, 61 decoration blocks, 62 housing codes, 59 huts, building, 58-60 lighting, 58 overhangs, spiders and, 59 redstone, 62 sites, finding, 58 walls, building, 60 built-in tutorial, 8 buttons, 162. See also pressure plates automatic doors, 170 powered blocks, 165
C cake, 57 carts, 181 destroying/reusing, 182 powered minecarts, 181-182 rails, 159 detector rails, 162, 184 normal rails, 183 powered rails, 183-184 storage minecarts, 182 tracks, building halfway stations, 185 mobs, protecting tracks from, 186
powered rails, 184 zig zags, 184 trains, minecarts as, 182 underground rails, 183 cats (ocelots), 129 caverns, 212 caves crafting shelter from, 32 doors, importance of, 83 lighting, 58 mining, creating caves, 66 mining existing caves, 65 cave spiders, fighting, 86-87 chairs, building, 141 charcoal crafting, 34 furnaces, fueling, 36 cheats, seeding, 19 chests, 50 crafting, 50 Ender chests, 222, 225 minecarts with chests (storage minecarts), 182 mining and, 78 The Nether survival checklist, 225 opening, 50 sizes of, 50 chickens, 129 arrows, crafting, 95 fences, 128 children in villages, 208-210 China, city of Beijing, 138 chopping trees. See lumberjacking, 25 chunks (mining), 79
circuits AND gates, 179-180 NOR gates, 179 NOT gates (inverters), 177 OR gates, 178 repeater loops, 180 cliffs crafting shelter from, 32 The Nether, 228 clocks, crafting, 143, 218-219 closing doors, 33 clothing, 130 coal charcoal, crafting, 34 furnaces, fueling, 36 cobblestone, 55 furnaces, crafting, 35-36 huts, building, 59 The Nether survival checklist, 224 powered blocks, 165 cobwebs, netting, 145 cocoa beans, 104-105 cocoa pods, finding, 107 color dye recipes, 131-132 combat armor crafting, 97-99 critical hits, 93 damage absorption, 98 bow and arrows, 97 crafting, 95-96 target practice, 96 creepers, 88-89, 101 critical hits, 93 enchantments, 196 Ender Dragon, 237, 240
Endermen, 90 hostile mobs, 82 iron golems, 92-93 skeletons, 85-87 slimes, 89 snow golems, 91-92 spiders, 84-85 cave spiders, 86-87 spider jockeys, 87 sprinting and, 94 swords blocking attacks, 94 crafting, 94 damage, 94 fighting with, 52 weapons, 93 bows and arrows, 95-97 critical hits, 93 swords, 94 zombies, 82-83, 90-91 combining enchantments with an anvil, 200 compasses, crafting, 46, 217 construction, 137 arrow slits, 157 automatic doors, 170-173 barricades, The Nether, 229 BBQ, 145 beds, 142 bedside tables, 142 bookshelves, 145, 194 brewing stands, 203 chairs, 141 clocks (wall), 143 dining tables, 141
enchantment tables, 188 books, 192 casting enchantments, 192-193 obsidian, 189-191 examples of, 137-138 fantasy trees, growing, 143 fireplaces, 145 floors (raised/lowered), 145 fountains, 144 frames (item), 143 hedges growing, 143 huts, 58-60 indoor plants, growing, 142 interior design BBQ, 145 beds, 142 bedside tables, 142 bookshelves, 145 chairs, 141 clocks (wall), 143 dining tables, 141 fireplaces, 145 floors (raised/lowered), 145 frames (item), 143 indoor plants, 142 item frames, 143 maps (wall), 143 netting, 145 paintings, 144 signs, 141 wall clocks, 143 wall maps, 143 item frames, 143 lighting, 58 location, determining, 139, 149 maps (wall), 143
Nether Portals, 225 netting, 145 overhangs, spiders and, 59 perimeters, 153 arrow slits, 157 ditches, 153-154 lighting, 155 mobs, 155-157 towers, 155 walls, 157 pits mobs, 155-157 pressure plates, 156 plans, finding, 140 planter boxes, 143 ponds, 144 pools, 144 resource packs, 138 scale of, 138 security arrow slits, 157 ditches, 153-154 lighting, 155 mobs, 155-157 perimeters, 153-157 pits, 155-157 pressure plates, 156 towers, 155 walls, 157 signs, placement of, 141 sites, finding, 58 sliding doors, 174-176 tennis courts, 145
tracks halfway stations, 185 mobs, protecting tracks from, 186 powered rails, 184 zig zags, 184 trees, growing, 143 underwater, 147, 151-152 Creative mode, 147 doors, 150 enchantments, 153 flooding, 151 island spawn points, 149 ladders, 150 lighting, 148-150 location, 149 oxygen, 150 required equipment, 148 security, 153 signs, 150 soft blocks, 148, 151 Survival mode, 147 villages, building next to, 139 wall clocks, 143 wall maps, 143 walls, 157 water, building on/under, 139-140 controlling multiplayer games, 15-17 controls list of controls, 20 cooking, 56 cows, 129 crafting airlocks, 33 anvils, 198
armor recipes, 99 requirements, 97 beds, 38-39 books, 192 bottles, 203 bowls, 126 bows and arrows, 95-96 bread, 57 charcoal, 34 chests, 50 clocks, 218-219 compasses, 46, 217 crafting table, 33 doors, 33 emergency shelters, 35 furnaces, 35-36 heat sources, 34-35 light sources, 34-37 maps, 217-218 pillar jumping, 35 shelter, 31-33 doors, 33-34 heat sources, 34-35 light sources, 34-37 shelters, emergency shelters, 35 swords, 94 tools axes, 30 durability, 49 handles, 30 pickaxes, 30 torches, 36-37
weapons bows and arrows, 95-96 swords, 94 wool, 39 crafting table crafting, 33 first-night survival, 33 Create New World screen, selecting game mode, 10 Creative mode, 14 inventory, 61 brewing, 62 building blocks, 61 decoration blocks, 62 foodstuffs, 62 materials, 62 miscellaneous, 62 redstone, 62 tools, 62 underwater, building, 147 creepers, 51 defending against, 101 fighting, 88-89 gunpowder and, 89 swimming and, 89 critical hits (combat), 93 crop farming, 103 automated farms, 114-115, 118 crop selection, 117 harvesting, 116 piston harvesters, 118-119 sticky piston harvesters, 120 sugar cane, 124 water harvesters, 121-123 bones and, 112
choosing crops, 103-106 cocoa beans, 104-105 establishing farms, 108 block to crop ratios, 109 bone meal, 112 difficult terrain, 107-108 fences, 111, 114 growth cycles, 111 harvesting, 114 lighting, 111 location, 107-108 planting, 110 raised beds, 113-114 saving crops, 113 water, 109, 113 fences, 104, 111, 114 growth cycles, 111 harvesting, 112-116 lighting and, 104, 111 Minecraft updates and, 108 piston farms, 114-115, 118 crop selection, 117 harvesting, 116 piston harvesters, 118-119 sticky piston harvesters, 120 sugar cane, 124 water harvesters, 121-123 pumpkins, 105 raised beds, 104, 113-114 saving crops, 113 seeds, 103, 110 self-sufficiency, 104 sneaking and, 113 soil, 104 sugar cane, 104-106, 124
tending farms, 104 underground farms, 104, 125 wheat, 103, 106 growth cycles, 111 harvesting, 112-114 crosshairs (bow and arrows), targeting with, 96 current, vertical current, 176-177 custom world, creating, 9
D damage armor, 98 swords, 94 dandelions, dyeing and, 131 Dante The End, Dante’s influence on, 232 The Nether, Dante’s influence on, 232 decoration blocks, 62 defense barricades, building, 229 caves, doors, 83 creeper attacks, 101 doors, importance of, 83 Ender Dragon, defeating, 237, 240 spiders, walls, 84 tunnels, doors, 83 defensive enchantments, 197 defensive mobs iron golems, fighting, 92-93 snow golems, fighting, 91-92 desert temples, 213-214 destroying/reusing minecarts, 182 detection systems detector rails, 162, 184 tripwires, 162
detector rails, 162, 184 diamond (material type), 48 difficulty levels, 11 digging permanent watering holes, 111 dining tables, building, 141 dispensers as output devices, 169 ditches, building, 153-154 doors airlocks, crafting, 33 as output devices, 169 automatic doors, building, 170-173 caves and tunnels, 83 crafting, 33 installing, 34 iron doors, 33, 225 opening/closing, 33 sliding doors, building, 174-176 trapdoors as output devices, 169 underwater, building, 150 dungeons, 215 durability defining, 47-48 diamond, 48 gold, 47 iron, 48 stone, 48 tools crafting, 49 improving, 47-48 wood, 47 dyeing color, choosing, 131 color recipes, 131-132 dandelions and, 131 Lapis Lazuli ore and, 131 leather armor, 100
squid ink, 134 wool, 130
E earning XP, 195-196 Easy option (Survival mode), 15 Efficiency enchantment, 198 Elysium world, locating crop seeds, 106-108 emeralds, 211 emergency shelters, 35 enchantments, 187 anvils, 198-200 armor, 197 benefits of, 187 books, 192-194 bookshelves, casting enchantments, 194 casting, 192-194 enchantment tables, 188 books, 192 casting enchantments, 192-193 obsidian, 189-191 methods of gaining, 188 respiration, building underwater, 153 storing with books, 194 tools, 197-198 underwater, building, 153 water affinity, building underwater, 153 weapons, 196 Ender chests, 222, 225 Ender crystals, Ender Dragon and, 237-239 Ender Dragon, 223, 236 defeating, 237, 240 egg, collecting, 241
Endermen, 237, 240 ender pearls, 90 Eyes of Ender, 90 fighting, 90 ender pearls, Endermen and, 90 The End, 24, 221 Dante’s influence on, 232 Ender chests, 222 Ender crystals, 237-239 Ender Dragon, 223, 236 defeating, 237, 240 egg, collecting, 241 ender pearls, 90 Endermen, 90, 237, 240 End Poem, 241 End Portals, 236 Eyes of Ender, 233-236 navigating, 223 silverfish spawners, 235 sleeping in, 232-233 strongholds, finding, 236 survival checklist, 233 enemies avoiding, 52-53 creepers, 51 defending against, 101 fighting, 88-89 gunpowder and, 89 swimming and, 89 Endermen ender pearls, 90 Eyes of Ender, 90 fighting, 90 fighting, 52 iron golems, fighting, 92-93 pursuit mode, 52
skeletons, 51 arrows and, 86, 95 fighting, 85-86 spider jockeys, 87 slimes, 52, 89 snow golems, fighting, 91-92 spiders, 51 cave spiders, 86-87 defending against, 84 fighting, 84-85 overhangs and, 59 spider jockeys, 87 string, 84 uses for, 84 walls as defense, 84 zombies, 51 crafting arrows, 95 fighting, 82-83 rotten meat, 83 zombie pigmen, 90-91 enhancing potions, 205-206 equipment The End survival checklist, 233 The Nether survival checklist, 224-225 experience bar (HUD), 44-45 experience points (XP) earning, 195-196 enchantments, 187, 192 managing, 195-196 Eyes of Ender, 90, 233-236
F falling while mining, 69, 72-73 fantasy trees, growing, 143
Far Lands or Bust, 11 farming, 103 animals, 127 breeding, 128-130 cats, 129 chickens, 128-129 cows, 129 establishing farms, 127-129 fences, 128 fishing, 133 herding, 129 hostile mobs and safety, 130 leading, 129 mooshrooms, 129 ocelots, 129 pigs, 129, 133 riding, 133 sheep, 129-130 taming, 129 wolves, 129 automated farms, 114-115, 118 crop selection, 117 harvesting, 116 piston harvesters, 118-119 sticky piston harvesters, 120 sugar cane, 124 water harvesters, 121-123 bones and, 112 choosing crops, 103-106 cocoa beans, 104-105 establishing farms, 108 animals, 127-129 block to crop ratios, 109 bone meal, 112 difficult terrain, 107-108 fences, 111, 114
growth cycles, 111 harvesting, 114 lighting, 111 location, 107-108 planting, 110 raised beds, 113-114 saving crops, 113 water, 109, 113 fences, 104, 111, 114 growth cycles, 111 harvesting, 112-116 lighting and, 104, 111 Minecraft updates and, 108 piston farms, 114-115, 118 crop selection, 117 harvesting, 116 piston harvesters, 118-119 sticky piston harvesters, 120 sugar cane, 124 water harvesters, 121-123 pumpkins, 105 raised beds, 104, 113-114 saving crops, 113 seeds, 103, 110 self-sufficiency, 104 sneaking and, 113 soil, 104 sugar cane, 104-106, 124 tending farms, 104 underground farms, 104, 125 wheat, 103, 106 growth farming, 111 harvesting, 112-114 Feather Falling enchantment, 197
fences animals, 128 farming, 104, 111, 114 gates as output devices, 169 fermented spider eye, potions, 205 fighting armor, 93 crafting, 97-99 critical hits, 93 damage absorption, 98 blocking attacks, 94 bow and arrows, 97 crafting, 95-96 target practice, 96 combat enchantments, 196 creepers, 88-89 critical hits, 93 defensive enchantments, 197 Endermen, 90 hostile mobs, 82 iron golems, 92-93 skeletons, 85-87 slimes, 89 snow golems, 91-92 spiders, 84-85 cave spiders, 86-87 spider jockeys, 87 sprinting and, 94 swords, 52 blocking attacks, 94 crafting, 94 damage, 94
weapons, 93 bow and arrows, 95-97 critical hits, 93 swords, 94 zombies, 82-83, 90-91 finding building sites, 58 crop seeds in Elysium, 106-108 End strongholds, The, 236 Nether fortresses, 228-229 Fire Aspect enchantment, 196 fireplaces, building, 145 Fire Protection enchantment, 197 Fire Resistance potion, 204 Fire Spreads option (More Options window), 12 first night, surviving crafting axes, 30 beds, 38-39 crafting table, 33 furnaces, 35-36 heat sources, 34-35 light sources, 34-37 pickaxes, 30 shelter, 31-35 tool handles, 30 torches, 36-37 first-day tasks, 23-24 inventory, checking, 26-28 perimeter structures as protection, 33 trees, 25-26 wood, gathering, 25 fishing, 133 Flame enchantment, 196 flash drives, storing saved games, 7
flint arrows, crafting, 96 mining, quick mining tips, 96 Nether Portals, 226 The Nether survival checklist, 225 floating blocks, 140 flooding, building underwater, 151 floors (raised/lowered), building, 145 food animals, 54-57 bowls, crafting, 126 bread, crafting, 57 brewing, Creative mode inventory, 62 cake, 57 cooking, 56 The End survival checklist, 233 foodstuffs category (Creative mode inventory), 62 harvesting, 55-57 health and, 54 hunger hunger bar (HUD), 45, 53 saturation, 53 meat, rotten meat and zombies, 83 mining and, 66 mushroom stew, creating, 126 The Nether survival checklist, 225 poisoning, 56 raw, eating, 56 vegetables, 55 fortresses, Nether fortresses finding, 228-229 survival tips, 229-230 Fortune enchantment, 198 fountains, building, 144 frames (item), building, 143
hills, crafting shelter from
friends, inviting to online games, 18 fueling furnaces, 36 furnaces crafting, 35-36 fueling, 36 minecarts with furnaces (powered minecarts), 181-182
G game modes Creative mode, 14 Survival mode, 13 Easy option, 15 Hard option, 15 Normal option, 15 Peaceful option, 14 Game Mode selector (Create New World screen), 10 Game of Thrones, 138 games, pausing, 24 gamma, adjusting, 227 gates AND gates, 179-180 as output devices, 169 NOR gates, 179 NOT gates (inverters), 177 OR gates, 178 generations, changing, 9-10 ghasts, The Nether, 228-231 glowstone The Nether, 228 underwater, building, 148-150 glowstones, 205 gold (material type), 47
golems iron golems, fighting, 92-93 snow golems, fighting, 91-92 villages and, 209 gravel arrows, crafting, 96 mining, quick mining tips, 96 The Nether survival checklist, 224 griefing, 12 growing hedges, 143 indoor plants, 142 trees (fantasy), 143 growth cycles (farming), 111 gunpowder creepers and, 89 potions, 205
H halfway stations, building tracks, 185 handles (tool), crafting, 30 Hard option (Survival mode), 15 Harming potions, 206 harvesting, 55, 112-114 piston farms, 116 wheat, 57 Healing potion, 204 health food and, 54 hunger and, 54 health bar (HUD), 44 heat sources, crafting, 34-35 hedges, growing, 143 herding animals, 129 hills, crafting shelter from, 32
hostile mobs creepers defending against, 101 fighting, 88-89 gunpowder and, 89 swimming and, 89 Endermen, 90 farming and animals, 130 fighting, 82 skeletons arrows and, 86, 95 fighting, 85-86 spider jockeys, 87 slimes, fighting, 89 spiders cave spiders, 86-87 defending against, 84 fighting, 84-85 spider jockeys, 87 string, 84 uses for, 84 walls as defense, 84 zombies crafting arrows, 95 fighting, 82-83 rotten meat, 83 zombie pigmen, 90-91 hosting multiplayer games, 15-17 Host Privileges option (More Options window), 12 houses building blocks, 61 decoration blocks, 62 housing codes, 59 huts, building, 58-60
overhangs, spiders and, 59 redstone, 62 HUD (Head Up Display), 43 armor bar, 44 experience bar, 44-45 health bar, 44 hunger bar, 45, 53 inventory quick access, 46 oxygen bar, 45 hunger dying from, 57 food bread, 57 cake, 57 cooking, 56 food poisoning, 56 health and, 54 hunger bar (HUD), 45, 53 Normal difficulty and, 54 raw meat, eating, 56 saturation, 53 sprinting and, 53 huts building, 58-60 overhang, spiders and, 59 hydration farming, 109, 113 permanent watering holes, digging, 111 water harvesters, 121-123
I improving tools, 70 Indiana Jones, 214 indoor plants, growing, 142 Infinity enchantment, 196
ink, squid ink, 134 installing doors, 34 interior design BBQ, 145 beds, 142 bedside tables, 142 bookshelves, 145 chairs, 141 clocks (wall), 143 dining tables, 141 fireplaces, 145 floors (raised/lowered), 145 frames (item), 143 indoor plants, 142 item frames, 143 maps (wall), 143 netting, 145 paintings, 144 signs, placement of, 141 wall clocks, 143 wall maps, 143 inventory, 26 Armor slots, 27 Creative mode, 61 brewing, 62 building blocks, 61 decoration blocks, 62 foodstuffs, 62 materials, 62 miscellaneous, 62 redstone, 62 tools, 62 first-night survival, 26-28 inventory quick access (HUD), 46 Inventory slots, 27 opening, 27-29
quick access grid, 27 stacking items, 28 storage area, 27 inverters (NOT gates), 177 Invisibility potion, 204 inviting friends to online games, 18 iron, 48, 198, 225 iron bars, The Nether survival checklist, 225 iron doors, 33 iron golems fighting, 92-93 villages and, 209 islands, building underwater, 149 item frames, building, 143
J-K jack-o’-lanterns as crop, 105 as light source, 113, 148, 150 The Nether survival checklist, 225 The Nether, 228 jockeys (spider), fighting, 87 jungle temples, 214 Knockback enchantments, 196
L ladders 2x1 ladder descent, mining and, 71 pausing on, 71 underwater, building, 150 lamps bedside tables and, 142 redstone lamps, 168
Lapis Lazuli, dyeing and
Lapis Lazuli, dyeing and, 131 lava, fueling furnaces, 36 lava lakes mining and, 69, 76 The Nether, 228 lava pools obsidian, mining, 189-191 leading animals, 129 leather armor, dyeing, 100 levers, 162 powered blocks, 165 lighting bedside tables and, 142 caves and tunnels, 58 farming and, 104, 111 mines, 70 The Nether survival checklist, 225 The Nether, 228-229 perimeters, 155 torches, mining, 66 underwater, building, 148-150 light sources, crafting, 34-37 loading saved games on other consoles, 7 locating portal room, 235 strongholds, 234 loops, repeater loops, 180 Looting enchantment, 196 lowered floors, building, 145
M magma cubes, The Nether, 231 managing XP, 195-196 maps, crafting, 217-218
maps (wall), building, 143 materials category (Creative mode inventory), 62 material strength. See durability meat, rotten meat, 83 melon seeds, finding, 108 Middle Earth, 138 minecarts, 181 destroying/reusing, 182 powered minecarts, 181-182 rails, 159 detector rails, 162, 184 normal rails, 183 powered rails, 169, 183-184 pressure plates, 162 storage minecarts, 182 tracks, building halfway stations, 185 mobs, protecting tracks from, 186 powered rails, 184 zig zags, 184 trains, minecarts as, 182 underground rails, 183 Minecraft controls list of controls, 20 new games choosing biomes, 11 selecting game mode, 10 updates, farming and, 108 mining 2x1 ladder descent, 71 abandoned mineshafts, 216 bases, setting up, 78 blocking off areas, 70
branch mines, 76-77 breaking your fall, 72-73 buckets, 66 cave spiders, fighting, 86-87 caves creating caves, 66 existing caves, 65 chests, placing in mines, 78 chunks, 79 cobblestone, 55 do’s and don’ts, 69-70 down, digging straight down, 69 down, digging straight up, 69 falling, 72-73 falling and, 69 farming underground, 104, 125 flint quick mining tips, 96 food, 66 gravel quick mining tips, 96 ladders 2x1 ladder descent, 71 pausing, 71 lava lakes, 69, 76 lighting, 70 mobs and, 78 netherrack, 227 obsidian, 67, 189-191 ore layers, 67-69 pickaxes, 66 quick access bar, keeping blocks in, 69 safety and, 78 sleep, 78 sneaking around hazards, 78
staging points, 78 staircases spiral staircases, 74-75 straight staircases, 73-74 strategies for starting, 65-66 tools improving, 70 required equipment list, 66 torches, 66 unlit areas, 70 way out, knowing, 69 wood blocks and, 66 miscellaneous category (Creative mode inventory), 62 mobs avoiding, 52-53 character vulnerability and inventory checks, 29 creepers, 51 defending against, 101 fighting, 88-89 gunpowder and, 89 swimming and, 89 defining, 15 ditches, crossing, 153 employing, 155-157 Endermen ender pearls, 90 Eyes of Ender, 90 fighting, 90 fighting, 52, 82 hostile mobs, farming and animals, 130 inventory checks and character vulnerability, 29 iron golems, fighting, 92-93 mining, 78 The Nether, 226-231
passive mobs animals as, 54-57 squid, 134 pursuit mode, 52 security pits, 155-157 water, 154 skeletons, 51 arrows and, 86, 95 fighting, 85-86 spider jockeys, 87 sleep, 78 slimes, 52, 89 snow golems, fighting, 91-92 spawners, disabling, 212 spiders, 51 cave spiders, 86-87 defending against, 84 fighting, 84-85 spider jockeys, 87 string, 84 uses for, 84 walls as defense, 84 tracks, protecting from attack, 186 types of, 15 underwater bases, 45 water, 154 zombies, 51 arrows, crafting, 95 fighting, 82-83 rotten meat, 83 zombie pigmen, 90-91 monsters avoiding, 52-53 creepers, 51 fighting, 52
pursuit mode, 52 skeletons, 51 slimes, 52 spiders, 51, 59 zombies, 51 mooshrooms, 129 More Options button, 11-13 multiplayer games hosting, 15-17 inviting friends, 18 split screen orientation, changing, 16 teleporting, 17 mushrooms, The Nether, 228 mushroom stew, creating, 126 music, note blocks, 170
N navigating compasses, crafting, 46 The End, 223 The Nether, 223 negative potions, 205-206 negative structures, 212 netherbrick, 228 nether quartz, 228 Netherrack, 145, 227 The Nether, 24, 221 barricades, building, 229 blaze rods, 230 blazes, 231 blaze spawners, 230 cliffs, 228 Dante’s influence on, 232 Ender chests, 222
overhangs, spiders and
fortresses finding, 228-229 survival tips, 229-230 ghasts, 228-231 glowstone, 228 jack-o’-lanterns, 228 lava lakes, 228 lighting, 228-229 magma cubes, 231 mobs, 226-231 mushrooms, 228 navigating, 223 netherbrick, 228 Nether Portal, 225-226 nether quartz, 228 nether wart, 229 Overworld size comparison to, 232 sleeping in, 232 soul sand, 228 stairs, 227 survival checklist, 224-225 torches, 228-229 tunnels, 227 water, 224 nether wart brewing potions, 200-203 netting, 145 new games biomes, Far Lands or Bust, 11 selecting game mode, 10 Night Vision potion, 204 NOR gates, 179 Normal difficulty, hunger and, 54 Normal option (Survival mode), 15
note blocks as output devices, 170 NOT gates (inverters), 177
O obsidian enchantment tables, 189-191 The End survival checklist, 233 mining, 67, 189-191 Nether Portals, building, 225 The Nether survival checklist, 225 ocelots (cats), 129 Online Game option (More Options window), 12 online games, inviting friends, 18 online resources, Far Lands or Bust, 11 opening doors, 33 inventory, 27-29 ore layers, 67-69 OR gates, 178 output devices, 168-170 dispensers, 169 doors, 169 fence gates, 169 note blocks, 170 pistons, 169, 175 powered rails, 169 redstone lamps, 168 redstone torches, vertical current, 176-177 TNT, 170 trapdoors, 169 overhangs, spiders and, 59
Overworlds portal room, locating, 235 strongholds, locating, 234 oxygen bar (HUD), 45 oxygen, building underwater, 150
P paintings, interior design and, 144 passive mobs animals as, 54-57 squid, 134 pausing games, 24, 71 Peaceful option (Survival mode), 14 pearls (ender), Endermen and, 90 perimeters, building, 33, 153 arrow slits, 157 ditches, 153-154 fences, 104, 111, 114, 128 lighting, 155 mobs, 155-157 towers, 155 walls, 157 pickaxes crafting, 30 mining and, 66 The Nether survival checklist, 224 picking up items, 28 pigs, 129, 133 pillar jumping, 35, 60 piston farms, 114-115, 118 crop selection, 117 harvesting, 116 piston harvesters, 118-119 sticky piston harvesters, 120
sugar cane, 124 water harvesters, 121-123 pistons as output devices, 169 sliding doors, 175 pits, building mobs, 155-157 pressure plates, 156 placing items, 28 planter boxes, building, 143 plants, growing establishing farms, 110 fantasy trees, 143 hedges, 143 indoor plants, 142 Players vs. Player option (More Options window), 12 Poison potions, 206 poisons, rotting meat, 83 ponds, 144 pools, 144 portal room, locating, 235 portals End Portals, 236 Nether Portal, 225-226 positive effect potions, 204-206 positive potions, 204 potions awkward potion, 203-204 brewing, 200 blaze rods, 201 building brewing stands, 203 nether wart, 200-203 soul sand, 200-202 testing potions, 201 The End survival checklist, 233
enhancing, 205-206 fermented spider eye, 205 glowstone dust, 205 gunpowder, 205 negative potions, 205-206 positive potions, 204-206 redstone dust, 205 skeletons, 206 splash potions, 205 zombies, 206 powered blocks, 164 buttons, 165 levers, 165 two block rule, 166 powered minecarts, 181-182 powered rails, 169, 183-184 Power enchantment, 196 power sources, 160-161 powered blocks, 164 buttons, 165 levers, 165 two block rule, 166 redstone, 161 powered blocks, 165 powered rails, 183-184 redstone wire, properties of, 163-164 repeaters, 166 repeaters, 166 pressure plates, 162. See also buttons automatic doors, 173 detector rails, 184 minecart rails, 162 pits, 156 Projectile Protection enchantment, 197 protection enchantments, 197
pumpkins, 105-106 Punch enchantment, 196 pursuit mode, mobs and, 52
Q quick access bar, mining, 69 quick access grid (inventory), 27 quick access slots, The Nether survival checklist, 225
R Raiders of the Lost Ark, 214 rails, 159 detector rails, 162, 184 minecarts, 181 destroying/reusing, 182 powered minecarts, 181-182 storage minecarts, 182 trains, 182 normal rails, 183 powered rails, 169, 183-184 pressure plates, 162 tracks, building halfway stations, 185 mobs, protecting tracks from, 186 powered rails, 184 zig zags, 184 trains, 182 underground rails, 183 rain, fishing in, 133 raised beds (farming), 104, 113-114 raised floors, building, 145 ravines, 212
recipes armor, crafting, 99 for creating dyes, 131-132 redstone, 62, 159-160, 168 automated farms, building, 117 piston farms, creating, 117 powered rails, 183-184 redstone torches, 161, 165 redstone wire, properties of, 163-164 repeaters, 166, 172 sticky piston harvesters, building, 120 vertical current, 176-177 Regeneration potion, 204 renaming items, anvils and, 200 repeater loops, 180 repeaters, 166, 172 Reset Nether option (More Options window), 13 resource packs, 138 resources animals, 54-57 bones as, 56 cobblestone, 55 gathering, 56 harvesting, 55 skeletons as, 56 vegetables, 55 resources (online), Far Lands or Bust, 11 respawning, 15, 57 Respiration enchantment, 153, 197 reusing destroyed minecarts, 182 rotten meat, zombies and, 83 running, 53
S safety, mining and, 78 saturation, hunger and, 53 saving crops, 113 security arrow slits, building, 157 ditches, building, 153-154 mobs, 154 perimeters, building, 153 arrow slits, 157 ditches, 153-154 lighting, 155 mobs, 155-157 towers, 155 walls, 157 pits, building mobs, 155-157 pressure plates, 156 pressure plates, pits, 156 towers, building, 155 underwater, building, 153 walls, building, 157 water, 154 seeding, 19 seeds, 103 changing generations, 9-10 planting, 110 semi-automated farms, 117 settings, 11-13 sharing seeds, 19 Sharpness enchantment, 196 sheep, 39, 129-130 shelter building blocks, 61 caves, 32
cliffs, 32 crafting, 31-33 decoration blocks, 62 doors crafting, 33 installing, 34 emergency shelters, crafting, 35 heat sources, crafting, 34-35 hills, 32 housing codes, 59 huts, building, 58-60 light sources, crafting, 34-37 overhangs, spiders and, 59 pillar jumping, 35 redstone, 62 tunneling, 32 shovels, The Nether survival checklist, 224 signals, 160-161 buttons, 162 automatic doors, 170 powered blocks, 165 detector rails, 162, 184 levers, 162, 165 pressure plates, 162 automatic doors, 173 detector rails, 184 minecart rails, 162 redstone torches, 161, 165 tripwires, 162 signs building underwater, 150 placement of, 141 Silk Touch enchantment, 198 silverfish spawners, 235
singleplayer games Creative mode, 14 Survival mode, 13-15 skeletons, 51 arrows and, 86, 95 as resources, 56 bones, 112 fighting, 85-86 potions, 206 spider jockeys, 87 sleeping, 78 beds crafting, 38-39 taking with you, 41 The End, 232-233 The Nether, 232 time and, 38 villages and, 209 sliding doors, building, 174-176 slimes, 52, 89 slots, quick access slots, 225 Slowness potions, 206 Smite enchantment, 196 sneaking, 71, 78, 113 snow blocks, 224 snow golems, fighting, 91-92 soft blocks, building underwater, 148, 151 soul sand brewing potions, 200-202 The Nether, 228 spawners blaze spawners, 230 disabling, 212 silverfish spawners, 235
spawn points, 13, 15, 149 spiders, 51 cave spiders, 86-87 defending against, 84 ditches, crossing, 153 fermented spider eye, potions and, 205 fighting, 84-85 overhangs and, 59 spider jockeys, 87 string, 39, 84 uses for, 84 spiral staircases, mining and, 74-75 splash potions, 205 split-screen orientation, changing, 16 sprinting combat and, 94 effects of, 53 hunger and, 53 squid, 134 stacking inventory items, 28 staging points, mining and, 78 staircases The Nether, 227 spiral staircases, mining and, 74-75 straight staircases, mining and, 73-74 starting a new game, 6, 9-10 Star Trek, 138 stations (halfway), building tracks, 185 steel and flint Nether Portals, 226 The Nether survival checklist, 225 stew, creating, 126 sticky piston harvesters, 120 stone buttons, 162 automatic doors, 170 powered blocks, 165
stone (material type), 48 storage, chests, 50 crafting, 50 opening, 50 sizes of, 50 storage area (inventory), 27 storage devices, flash drives, 7 storage minecarts, 182 storing enchantments with books, 194 straight staircases, mining and, 73-74 Strength potion, 204 string (spiders), 84 strongholds, 216 The End strongholds, 236 locating, 234 structures abandoned mineshafts, 216 basins, 212 caverns, 212 desert temples, 213-214 dungeons, 215 The End strongholds, 236 jungle temples, 214 negative structures, 212 Nether fortresses finding, 228-229 survival tips, 229-230 ravines, 212 spawners, disabling, 212 strongholds, 216 villages, 207 appearances of, 208 beds, 209 children, 208-210 commonality of, 207
interacting with inhabitants, 208-210 iron golems and, 209 sleeping in, 209 trading with inhabitants, 209-210 uses of, 208 zombies and, 208-211 sugar cane, 106 automated farms, 124 growing, 104 piston farms, 124 superflat worlds, 13 Survival mode, 13 Easy option, 15 Hard option, 15 Normal option, 15 Peaceful option, 14 underwater, building, 147 surviving the first night checking inventory, 26-28 crafting a crafting table, 33 crafting beds, 38-39 crafting furnaces, 35-36 crafting heat sources, 34-35 crafting light sources, 34-37 crafting shelter, 31-35 crafting tool handles, 30 crafting tools, 30 crafting torches, 36-37 first-day tasks, 23-24 gathering wood, 25 perimeter structures, 33 trees, 25-26 Swiftness potion, 204 swimming, creepers and, 89 swimming pools, 144
switches. See levers swords blocking attacks, 94 crafting, 94 damage, dealing, 94 The End survival checklist, 233 fighting with, 52 The Nether survival checklist, 224
T tables building bedside tables, 142 dining tables, 141 enchantment tables, 188 books, 192 casting enchantments, 192-193 obsidian, 189-191 taming animals, 129 teleporting, 17 temples desert temples, 213-214 jungle temples, 214 tending farms, 104 tennis courts, building, 145 testing potions, 201 texture packs, 11 Thorns enchantment, 197 time, sleeping and, 38 TNT as output devices, 170 TNT Explodes option (More Options window), 12 Tolkien, J.R.R., 138
tools crafting axes, 30 durability, 49 handles, 30 pickaxes, 30 enchantments, 197-198 The End survival checklist, 233 improving, 47-48, 70 mining, required equipment list, 66 The Nether survival checklist, 224 pickaxes, mining and, 66 tools category (Creative mode inventory), 62 torches bedside tables and, 142 crafting, 36-37 farming and lighting, 104, 111 mines, 66, 70 The Nether, 228-229 perimeters, 155 redstone torches, 161 powered blocks, 165 vertical current, 176-177 underwater, building, 148-150 towers, building, 155 tracks, building halfway stations, 185 mobs, protecting tracks from, 186 powered rails, 184 zig zags, 184 tracks. See rails trading, 211 trading with villages, 209-210
trains minecarts as trains, 182 rails, 159 detector rails, 162, 184 normal rails, 183 powered rails, 169, 183-184 underground rails, 183 tracks, building halfway stations, 185 mobs, protecting tracks from, 186 powered rails, 184 zig zags, 184 trapdoors as output devices, 169 travel, sprinting, 53 treasure abandoned mineshafts, 216 desert temples, 213-214 dungeons, 215 jungle temples, 214 spawners, disabling, 212 strongholds, 216 trees biomes, 25 first-night survival, 25 lumberjacking, 25-26 trees (fantasy), growing, 143 tripwires, 162 Trust Players option (More Options window), 12 tunnels, 32 abandoned mineshafts, 216 doors, importance of, 83 lighting, 58 The Nether, 227 underground rails, 183 Tutorial, 8
U Unbreaking enchantment, 198 underground abandoned mineshafts, 216 dungeons, 215 strongholds, 216 underground rails, 183 underwater bases, mob attacks, 45 underwater, building, 147, 151-152 Creative mode, 147 doors, 150 enchantments, 153 flooding, 151 island spawn points, 149 ladders, 150 lighting, 148-150 location, 149 oxygen, 150 required equipment, 148 security, 153 signs, 150 soft blocks, 148, 151 Survival mode, 147 updates, farming and, 108
V vegetables, harvesting, 55 vertical current, 176-177 villages, 207 appearances of, 208 beds, 209 building next to, 139 commonality of, 207
inhabitants children, 208-210 interacting with, 208-210 trading with, 209-210 iron golems and, 209 sleeping in, 209 uses of, 208 wells, 212 zombies and, 208-211
W wall clocks, building, 143 wall maps, building, 143 walls building, 60, 157 spider-proof walls, 84 water farming, 109, 113 fishing, 133 floating blocks, 140 fountains, 144 The Nether, 224 obsidian, mining, 189-191 permanent watering holes, digging, 111 ponds, 144 pools, 144 security, 154 underwater, building, 147, 151-152 Creative mode, 147 doors, 150 enchantments, 153 flooding, 151 island spawn points, 149 ladders, 150 lighting, 148-150
location, 149 oxygen, 150 required equipment, 148 security, 153 signs, 150 soft blocks, 148, 151 Survival mode, 147 water harvesters, 121-123 water affinity, 153 Weakness potions, 206 weapons, 93 bow and arrows, 97 crafting, 95-96 target practice, 96 critical hits, 93 enchantments, 196 Ender Dragon, defeating, 237, 240 The End survival checklist, 233 The Nether survival checklist, 224 swords blocking attacks, 94 crafting, 94 damage, 94 fighting with, 52 web resources, Far Lands or Bust, 11 wells, villages and, 212 wheat, 106 farming, 103 growth cycles, 111 harvesting, 57, 112-114 wiring, redstone wiring, 163-164 wolves, 129 wood blocks, mining and, 66
wood buttons, 162 automatic doors, 170 powered blocks, 165 wood (material type), 47 wool crafting, 39 dyeing, 130 spider string instead of, 39 worlds biomes, Far Lands or Bust, 11 Create New World screen, selecting game mode, 10 Overworld, 24
X XP (experience points) earning, 195-196 enchantments, 187, 192 managing, 195-196
Y-Z YouTube, finding architectural plans, 140 zig-zag tracks, building, 184 zombie pigmen, 90-91, 226-230 zombies, 51 arrows, crafting, 95 fighting, 82-83 potions, 206 rotten meat, 83 villages and, 208-211 wells, 212